Riot Control Corps

The Riot Control Corps, or simply Riot Control (RC), are one of three police forces patrolling the country of Cyberia under authority of the ASC Department of Defense. They are regarded as the most aggressive and arguably the most heavily armed (on average) of the three police forces.

In military circles, they are seen as the grunts of the DoD; the strongest troops of the CMF.

RC is commonly compared to SWAT organizations and sometimes even to a once-forgotten agency known as the US Marshal Service. Indeed they are, officially, the middle ground between policemen and the army. However, they are seen as the most aggressive agency of the CMF, mostly because they are arguably engaged in much more confrontation than the army as a whole.

RC's perpetual goal is to protect civilians whilst in very close proximity to said civilians. They achieve this through both reactive and proactive strategies. They are commonly seen patrolling high-risk areas including but not limited to airports, government buildings (including prisons), and the immediate vicinity of high-profile individuals.

History
The name "Riot Control" stems from the first militant police force of Cyberia, which was formed as a deterrent and response team to civilian prisoner mine workers rioting. They were slowly and unofficially formed around the 1950's as guardsmen who'd specifically keep an eye on mine workers' actions and potential collusion. At this point of origin, they were not officially known as "Riot Control", rather they were simply military personnel tasked with overwatch. These men were known to be very harsh and violent to the prisoners at the mere hint or accusation of revolution. Only around the 1990's, was the name "Riot Control" made an officially designated job title within the confines of the Antarctic resource mining circles. This military group was formed in response to a number of attempted revolts that the prisoner mine workers launched against the militaries that held them under thumb, which resulted in several deaths and severe injuries on both belligerent sides. It became traditional for RC to be the organizers and executioners in firing squad capital punishments.

To this day, Riot Control serves both as a deterrent and response to many forms of high-risk crime and rioting, as well as act in response to a multitude of less obvious crimes such as black market activities uncovered by higher authority intelligence agencies.

Other Names and Their Origins
The Riot Control Corps are known by many different names, most of which being popular nicknames used by the general public.
 * "Riot Control" or "RC" — The name most citizens know the corps by. Also an officially recognized term.
 * "SWAT" — The name most foreigners know the corps by.
 * "Riot Police" — A nickname of equal meaning to "Riot Control".
 * "The Corps" — Pronounced: 'The Core', an unofficial name that members of RC refer to each other as sometimes.
 * "Thot Patrol" — Used as a supportive joke.
 * "Fun Police" — Used as a disobedient joke.
 * "Thought Police" — Disobedient insult, usually used by suspicious individuals.
 * "Attack Dogs" — Derisive; Used by those who willingly and commonly disrespect RC.
 * "Schutzstaffel" or "SS" or "ϟϟ" — Highly derogatory insult; Used by those who would likely assault a member of RC.

Duties and Responsibilities
As their name implies, the Riot Control Agency act in response to and as deterrent against rioting of any kind. Though, that is not the only job that they can be ordered to do. In fact the job most commonly seen by civilians of RC is security detail in government buildings that have a disproportionate amount of civilian traffic or close contact, as opposed to places where military traffic is most common, in which military police is usually present instead of RC. Places where RC can be seen on guard and on patrol are airports, court houses, prisons, major military base entrances, crime scenes of shootings, and more.

The second most common job of RC is the operation of government prisons. Similar to their origins, the agency keeps both civilian and military prisoners in line, and quashes conspiracy to commit riots and the occasional riot in progress. Prison wardens are usually commissioned officers of the Riot Control Forces, while enlisted personnel are the prison guards and watchtower onlookers.

The agency also carries out warrants; court orders to seize an item, a person, or in some cases, a life. They take the form of search, arrest and execution warrants. Search warrants are issued when the government wants a house or other building searched for suspected contraband and other illegal items. Arrest warrants are issued when a person is targeted for arrest, usually high-profile fugitives or those who fail to appear before a court or other government-designated time and place. Execution warrants authorize the use of deadly force on a targeted person, most commonly used on guilty death row inmates, in the pursuit of capital punishment, in which the target is executed by firing squad.

Riot Control can and has been ordered to carry out special duties as well, including armed escorts and convoys, and other operations deemed unorthodox or unprecedented.

Uniforms
RC's regulation on-duty uniforms commonly consist of fully covering, black and dark grey attire, including gloves and combat boots. They can be easily identified by their obvious armament and bulky appearance due to armor plus insulative clothing, as well as by the large-font label reading ПОЛИЦИЯ (English: POLICE) in white on their upper backs.

Enlisted ranks and warrant officers alike maintain the default enlisted uniform of the CMF when not on duty. This is a technicality in the fact that warrant officers have not earned a commission and therefore are not considered commissioned officers. The popular belief foregoing this technicality is that Riot Controlmen don't appreciate the fancy look of commissioned officer uniforms, and subsequently prefer the rugged look of the enlisted uniform.

Personnel
The Riot Control Corps share all of the ranks that Public Security and the rest of the CMF hold, including enlisteds, non-commissioned officers (NCOs), senior non-commissioned officers (SNCOs), and commissioned officers.

Enlisteds
Those holding ranks with an 'E' designation are all technically enlisted. The designation can be used as a noun. These are the so-called "grunts" of the RC corps, as they are the troops that do the majority of the heavy lifting; the guarding, patrolling, incursions, and other skirmishing in pursuit of the corps' end goal, protection of the people, from within the people.

Warrant Officers
Along with the shared ranks, there are a special group of officers that only RC employs, called Warrant Officers.

Warrant Officers, before Cyberia's creation, were a group of ranks of the branches of the United States Armed Forces who were highly knowledgeable in their jobs; technical experts. They were granted warrants; requests to stick around and share their knowledge, and thus were promoted to positions of very important teachers tasked to train lower-ranked troops using their extensive and specialized expertise.

Warrant Officers, in the context of the Cyberian Military Forces, are officers of the Riot Control Corps who are tasked with satisfying legal warrants, or target parameters that mark persons, places and/or things for search/acquisition, arrest, or in rare cases, execution. These tasks are carried out by ranks of WO-1, WO-2, and WO-3 respectively, as shown. Warrant officers are expected to command a squad of two to fifteen enlisteds in the pursuit of their given warrants.

Search, arrest, and execution warrants are not required to be written on paper, and are issued by the Criminal Records Office and Warrant Service (CROWS) of the Department of Justice.

Commissioned Officers
Commissioned officers are those of superior rank to enlisteds and warrant officers. They form the managerial section, as opposed to being field troops. Commissioned officers compile and analyze the intel and data that enlisteds and warrant officers gather out in the "field", among other intel and data relinquished to RC by other CMF departments and organizations, and determine the next best move(s) for the corps to make.

Being of superior rank above warrant officers, commissioned officers give orders to their lesser-ranked brethren through legal warrants; official documents outlining parameters for the search/acquisition, arrest, or possibly even execution of physical targets, whether they be people, places or things.

Recruitment and Training
Recruitment into the Riot Control Corps is considered one of the most physically exclusive out of all job divisions in the CMF. Though it is not strictly required, RC greatly prefers applicants who are male, at least 20 years of age, at least 6 feet (183cm) tall, and of the strongman body build (as opposed to the bodybuilder body type). These specifications are preferred as to uphold the reputation of aggressiveness and intimidation RC is known for, and to some extent give surrounding civilians a sense of security.

Applicants are only chosen internally, meaning only from those who have completed state military basic training, or are otherwise already employed by the Unitary Government of Cyberia. Recruits are given further training that is well-known for being much more mentally and physically demanding than basic training.

On the mental end of this training (and arguably the physical as well), recruits are required to go through many serieses of classes on anti-terrorist and homeland security topics and tactics, as well as team-oriented exercises employing these tactics. These classes and exercises include room clearing and building/land reclamation, hostage reclamation, large-scale arresting, implementation of martial law, and more altogether with the anti-riot procedures, otherwise known as aggressive peacekeeping, RC is known for.

On the physical hand, recruits are required to maintain a strong build of muscle, enough to carry a specific loadout of RC equipment for a standard amount of time and distance. With this, a specific minimum percentage of body fat is required along with the usual maximum percentage.

Tactics
Riot Control uses deterrence strategies most often. This is shown in their embracement and borderline encouragement of the aggressive nature they have been known for. This is also shown in the fact that they adamantly present themselves as very well-armed in not just offensive weaponry but defensive armor and even observational equipment both on the personnel level and the vehicular level. It is no secret that RC seeks to employ taller men who hold and maintain strongman body types, such as to maximize the intimidation factor they present to everyday civilians. Similarly, they usually don't recruit troops who are only just at-age for military enlistment.

RC has been shown to exercise less restraint than their softer policeman counterparts, in the context that they worry less about (non-lethally) roughing up a suspect or suspects when they deem necessary. This is especially true when RC is deployed to areas of active protest. The topic of restraint has been one of constant debate in many circles since the corps' inception.

When patrolling or otherwise on-guard, RC employs a strict "battle-buddy" system, where two troops partner together and stay close to one another as they walk their beats and constantly scan their surroundings through their AR visors. It can be observed that one man of the pair carries mostly less-than-lethal ammunition and equipment (rubber bullets, flash/stun grenades), while the other carries traditional lethal ammo and equipment.

When it comes time to react to a particularly dangerous event, RC's habitual response is to be swift, shocking and overwhelming. There has not been a time in recent memory that RC has been outmatched in terms of armament plus numbers. Interestingly, there have also been times where RC has shown to be more covert and cunning than most would expect of them. This can be attributed to some warrant officers teaching their men less brutish ways of resolving a situation.

Special Equipment
There isn't much equipment that is in use by Riot Controlmen that isn't also readily available for use by other government agencies. However, there are special accessories that are rarely seen deployed on any agency besides RC. The most obvious of special RC equipment is the AR (Augmented Reality) visor attached to their helmets, of which bystanders cannot see through. Another, less obvious piece of equipment are glove contacts and vest data buses.

Augmented Reality Visor
These visors are a highly bullet-resistant, opaque, matte, and slightly spherically curved tablets of metal, inside of which is a suite of various sensors and imaging equipment. The individual outputs of these sensors are taken in by a relatively simple onboard processing unit, which then outputs its data to a wide-frame monitor. This monitor is what Riot Controlmen view the their surroundings through when on duty. Software embedded in read-only memory overlays pertinent real-time visual information atop the real-life imagery taken in. This is what is known as augmented reality, hence AR visor. Care is taken as to not crowd an RC's visual field such that they can still see clearly despite viewing overlays and pointers.

Just by itself, an RC's visor is capable of displaying time, coordinates, heading, directions to a destination, range to a point within line of sight, and approximate positions of distant gunshots. ARVs are also capable multispectral imagery, capable of acting as a body camera, an action log, capable of object recognition, facial recognition, and cross-examination with the Identification Bureau.

The ARV sensor package includes the following:
 * eXtreme Accuracy Accelerometers (XA$2$s)
 * Laser rangefinder
 * Visible Light Cameras (VLCs)
 * Ultraviolet-Sensitive (UVS) "Starlight" cameras
 * Forward-Looking Infrared (FLIR) cameras
 * Visible Light Intensification (VLI) "Starbright" cameras
 * Global Positioning System (GPS) recievers
 * Acoustic Level & Positioning Sensors (ALPSes)
 * Wireless transceiver

The major layers of RC's AR visors ordered from external to personnel-facing are (1) External metal shielding, (2) Sensor & imaging suite, (3) Data buses, memory, & central processing unit, (4) Very high refresh-rate (VHR) monitor, and (5) Transparent anti-spall coating.

Glove Contacts & Vest Data Buses
Glove contacts are data interfaces between personnel's gloves and an object that they hold in their hands. This requires specialized contacts to be placed on or built-into objects to interface with, as well as into gloves to send and/or receive data between the contacts. This allows a person to interface with an object at a digital level through physical interaction.

The most common example use of this is in the embedding or layering of accelerometers and read-only memory into and/or onto weapons. The interface contacts for these components are most often placed on the grips of these weapons, with multiple places there for redundancy and error checking purposes.

These glove contacts are connected to potentially any number of other accessories or interfaces through vest data buses (VDBs). These are simply physical wires connecting a person's gloves and/or other digital equipment, usually hidden in and/or under their vest. VBDs can also transmit power at appreciable voltages and currents.

System Integration
The system of weapon-mounted glove contacts, vest data buses, and AR visors extends an RC's visual display such that they can see exactly where their own weapon is pointing at in realtime, and at all times that they are holding onto it. In an RC's ARV, it is displayed to them as a straightforward ballistic arc stemming from the muzzle of their firearm, which can change depending on angle of the firearm and its caliber.

With the ARVs' wireless capabilities (which can be selectively turned on or off or variably powered), visors can exchange encrypted data packets such that information available to one can be securely sent to another. This allows personnel to see where partners' weapons are pointed as well, among other exchangeable information.

A potential plethora of other technologies can be interfaced with ARVs wirelessly or through VDBs or through direct connection, providing a large number of beneficial info for both the individual and the gestalt.

Personnel Equipment

 * Head
 * Ballistic helmet, black in color.
 * Sometimes a mask to keep the face warm.
 * Torso
 * Thick black jacket with many pockets.
 * Plate carrier under jacket with strike plates in front and back.
 * Arms and Legs
 * Simple armor concealed underneath sleeves and pant legs. Thinner and more flexible than strike plates.
 * Common Weapons Types and Attachments
 * Knives — Melee weapon, present on every member of RC. Used only if necessary.
 * Handguns — Sidearm, present on every member of RC. Can include stun-revolvers.
 * SMGs — High rate of fire, used by close rangers, most common.
 * Shotguns — Used by close rangers.
 * Automatic rifles — High capacity (45 rounds or more), high rate of fire and intermediate cartridges, used by mid rangers and perimeter guards.
 * Sniper rifles — Used by long rangers, quite uncommon to be seen in-person.
 * Anti-materiel rifles — Used at checkpoints to forcefully stop rogue vehicles.
 * Suppressors — Commonly seen on close rangers, to preserve the hearing of very close civilians in the event of firing their weapon, although supersonic ammunition is still used.
 * Less-than-lethal ammunition — Encased in high-visibility blue magazines.
 * Lethal ammunition — Encased in high-visibility red (sometimes black) magazines.
 * Non-lethal weapons — Weapons intended to incapacitate rather than kill. These weapons include stun batons, flash/stun grenades, pepper spray, tear gas, riot shields, and more.

Personnel Weapons
Members of RC are no strangers to handling weapons that most civilians don't get to see in person very often. The most common of which being the KRISS Vector with Mk1 modular rail system and suppressor. Below is a list of the specific weapons that are commonly outfitted to RC. Do note that this is in fact not an exhaustive list of all possible weapons available to members of RC.


 * Handguns
 * FN Five-seven
 * Sig Sauer P320 9mm
 * Sig Sauer P320 .45ACP
 * Sub Machine Guns
 * VF VCRB .45ACP w/ rail system & suppressor
 * FN P90 w/ suppressor
 * PP-2000 w/ 7N31 +P+ & suppressor
 * Shotguns
 * Saiga-12, Benelli Super 90 series and Mossberg 500 series, all with suppressors and many types of shotshells
 * Automatic rifles
 * AS Val and FN SCAR-H
 * FAMAS specially chambered in 5.45×39mm
 * Sniper rifles
 * OTs-03 SVU, Mosin-Nagant and VSS
 * Anti-materiel rifles
 * Barrett M82A2
 * Non-lethal weapons
 * Axon TASER X26P
 * Flash/stun hand and 40mm grenades.
 * Tear gas & oleoresin capsicum spray, hand and 40mm grenades, paintball markers, and shotshells.
 * A number of other kinds of shotshells.

Military Vehicles
As is their heavily armed personnel, RC is just as well-known for their operation of military-grade vehicles in their everyday movements. These can be identified separately from proper CMF vehicles by the police cruiser-like paint jobs, lightbars, sirens and train horns. This is also not an exhaustive list of all vehicles available to Riot Control.
 * Utility Trucks
 * Cougar-style MRAP six-wheelers
 * APCs/AFVs/IFVs
 * Heavily modified Stryker-chassis eight-wheelers, including mobile gun systems.
 * 2K22 Tunguska (Special purpose)
 * Helicopters
 * Sikorsky family H-60's, including Black Hawk
 * Tiltrotors
 * Osprey-style very-large-transport tiltrotors

Loadouts
Many types of RC loadouts are put together for varying jobs, dependent on multiple factors such as location, vulnerability, and target/objective. Given RC's vast amount of available weaponry and equipment, the number of combinations is practically limitless. In general, individual troops are given one primary weapon, one sidearm, and many secondary items. Below is a list of commonly seen fireteams.
 * Close rangers — entrance guards, indoor patrolmen, house/building raid teams
 * 1 suppressed SMG or suppressed shotgun & 1 non-suppressed handgun of matching caliber (to SMGs)
 * At least 150 rounds reserve ammo [SMG], 55 rounds [shotgun], 30 rounds [handgun]
 * Flash/stun grenades
 * Stun baton
 * Mid rangers — outer perimeter guards/patrolmen, checkpoint guards
 * 1 automatic rifle & 1 handgun
 * At least 135 rounds reserve ammo [rifle], 30 rounds [handguns]
 * Snipers aka long rangers — watchtower/rooftop guards
 * 1 sniper or anti-materiel rifle & 1 handgun
 * At least 30 rounds reserve ammo [sniper], 30 rounds [handguns]
 * All troops
 * Ballistic helmet
 * Torso and limb armor underneath insulative clothing
 * AR visors aka HUD visors
 * Encrypted radios
 * Handcuffs and/or zipties
 * Taser
 * Pepper spray
 * Combat knife